After Crystallized, the 16 realms have abruptly fused into a cosmic unstable dystopia. A Spinjitzu Ninja Master trains a new generation of heroes to find Elemental Dragons before the forces of evil exploit that energy to destroy the world.
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1. The Blood MoonArin and Sora investigate a mysterious break-in at the junkyard while a sleep-deprived Lloyd suffers from stress dreams about warriors wearing masks. |
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2. Shattered DreamsThe Ninja interrogate a shifty shopkeeper about a stolen mallet. Could the ancient tool be connected to the Cloud Kingdom archives — and Lloyd's visions? |
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3. Beyond the Phantasm CaveA metal gate. A teacher. And a direction...? Lloyd experiences a vision from the Source Dragons that sends the Ninja on a righteous but unclear quest. |
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4. Force from the EastTo meet the legendary teacher from Lloyd's visions, the Ninja must pass a series of tests. But will the ancient master live up to their expectations? |
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5. The Spell at the WaterfallThe Ninja begin their training to defeat the Forbidden Five, but Wyldfyre feels left behind. Bonzle reveals an unexpected connection. |
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6. To MysteriumBonzle and her team set out to search for a certain sorceress, but first they'll need a map. Meanwhile, Arin struggles with his Spinjitzu training. |
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7. Fugitives from MadnessWith the Blood Moon looming, Bonzle asks her eccentric creator for help while the Ninja have one last chance to master the Rising Dragon technique. |
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8. Secrets of the WyldnessThe Ninja head to the Wyldness, where they must confront Lord Ras — whether they're ready or not. Sorceress reveals her plan for keeping Bonzle safe. |
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9. The Forest of SpiritsSorceress searches the storehouse for a spell to rescue Bonzle while Arin intercepts a special package. Then, the remaining Ninja infiltrate the ritual. |
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10. Rising NinjaWith the sacrifices, spell and Blood Moon in his control, Lord Ras has everything he needs to unleash the Forbidden Five — unless the Ninja can act fast! |
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11. The Shape of MotionLloyd attempts to decipher his visions, while Arin uncovers a mysterious theft that threatens the Sixteen Realms while searching for his parents. |
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12. Enter the City of TemplesThe Ninja get a big surprise when they arrive at the Tournament of the Sources, while Kai and Bonzle contend with the Forbidden Five in the Nether-Space. |
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13. They Gather for the FeastArin runs into an old friend at the Tournament of the Sources, the Ninja explore the City of Temples, and Lloyd sees a strangely familiar face. |
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14. Inside the MazeMaster Wu sets out to discipline the Ninja — through dance! Arin reunites with Frak, who Sora doesn’t trust, and the fighting gets underway. |
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15. United We FallNerves fray and tempers flare as the Ninja prepare to compete. Wyldfyre squares off against Cinder, leading to a serious setback for the gang. |
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16. Truth and LiesAs the Ninja fight to win the Temple Race, Ras makes a shocking claim to Arin — putting him at odds with his friends — just as the tournament heats up. |
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17. The Sword ShattersKai makes a discovery that allows him to speak with his sister. Arin visits the Temple City museum where he has a breakthrough about the missing horns. |
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18. Clues and SuspectsWyldfyre teams up with Arin to find out if Roby is behind the stolen horns. Later, at Bleckt’s office, they make a startling discovery. |
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19. The Final GameMaster Wu confirms Arin’s worst fears, and the location of the horns comes to light. Later, Wyldfyre drops a truth bomb at the tournament. |
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20. Elements of BetrayalThe Wolf Mask army battles the Elemental Masters as the Ninja converge on the Monastery of Gates to stop Nokt from freeing the Forbidden Five. |